More doodling.

#picotron

Ok, it works well, but how do I put sprites on the cylinder now? x)

I'm almost there but now I have a mismatch between the sprite projection and the cylinder.

The cylinder uses raycasts (it basically interpolates between the leftmost and rightmost rays of a theorical frustum) but the sprite uses a world->clip matrix which should be that frustum but I don't get the same results for now.