The new version of my demo is live, and it's the first build I'm pretty happy with. You can try it here: https://store.steampowered.com/app/4507780/Oh_No_UFO_Open_World_Demo/
Steam:Oh No! UFO! Open World Demo

Join Cosmo and P.E.A. as they write the first intergalactic planetary guidebook about the Earth. Explore the planet, meet interesting life forms, lend a tentacle when you find trouble, and get up to a lot of shenanigans along the way.

@abban I mentioned your game on my blog as well today https://mijndertstuij.nl/weeknotes/13-2026/
Weeknotes 13 - 2026

A weekly summary of things that are on my mind.

Mijndert Stuij
@mijndert Seeing people enjoy it is a massive boost to my enthusiasm! I'm surfing burnout atm because of work stuff and it's definitely the thing that's been helping me hang on in there
@abban it's such a good, original concept and if you just keep making the game for yourself you'll definitely have a winner

@abban excellent work :D love the new quests

the amount of entity noise can be a bit overwhelming now with how loud and frequent they are

I think the vertical stick camera pan could use a bit of a dead zone (so it doesn't pan up or down a little when I'm just rotating)

and I seem to get an fps dip on explosions - only noticed because of the domino chain

@YinYinFalcon I've been enjoying the amount of noise the animals make, but maybe I don't need so much now I have ambient music.

I need to fiddle with the camera controls a bit, yeah, I want a bit of lerping on the roation too. I lost some of that when I upgraded to Cinemachine 3 and I haven't had time to look at it yet.

I saw the fps dip on the explosions too, I think I just need to increase the pool for the effect.

@abban I think I do enjoy the noise amount as well - it adds very well to the chaos - but not when it comes with a cat yelling straight into your ear every 2-3 seconds xD