O … K … FINE. I am letting Liquid Glass onto my poor phone to get the security updates. 🧵

So I am now living the Liquid Glass Horror, and…it’s not what I expected.

Based on the screenshots and the complaints, I was expecting special effects overkill, a phone trying to look like a PS5 game trying to look like Minority Report.

But…

…it’s not even that. It’s just ugly. Bad layouts. Bad margins. Bad proportions. Awkward animations. Flickers and flashes. Content peeking through all the negative space so that the screen is filled with visual noise. It feels designed by committee. It feels pasted together.

The feel of Apple products has covered a lot of ground over the decades. They’ve felt elegant. They’ve felt basic. They’ve felt bauble-y and cute. They’ve felt futuristic. They’ve felt practical. But this is the first time I can recall an Apple product feeling •cheap•.

Please take a moment to study this horrifying screenshot.

Ask:

- What here is negative space?
- What is information-bearing space?
- What space is neither of the above: usefully conveys no information, but adds visual noise?

And…wtf is that horizontal gray bar doing there?!

Let’s remove that clearly-a-bug gray bar. Better.

Now look at what •should• be negative space around the address bar and X button (highlighted in the second image). Does it add any useful information? No. Does it make the screen visually harder to parse? Yes.

My dudes, what are you even.

Let’s turn those gaps into actual negative space. Better.

The margins are all screwy here still. The layout manages to be waste space •and• still somehow be too tight. And don’t even get me started on having •two• “X” buttons right next to each other that do completely different things! But hey…I’m just some rando with an image editor and 10 minutes, and I’ve managed to bring it halfway back to looking as good as the previous iOS version.

Note that none of the complaints above are about the much-maligned transparency effects (which I have turned off). This is just basic, ground-level 2D design stuff that even this not-a-real-designer rando can pick apart.

The flagship product of one of the wealthiest companies on earth. Seriously.

This is exactly the thing I wonder about. Was it shoved through over internal objections? Was it many teams’ separate good work stuck together too hastily? Was it the wrong kind of pressure from above, or bad taste from below, or what?

It’s frustrating because as a dev I catch glimpses of all the really fantastic engineering work folks at Apple are doing •inside• the box, and they’re feeling very little love for it right now because the •outside•is so clunky.

https://sfba.social/@scm/116296203532915798

Steve (@[email protected])

@[email protected] how many people in a position to make it better had to look at it and says “yes this is good, we should ship it” for us to get here? It’s mind boggling

SFBA.social

Say what you will about Steve Jobs, who was •not• a super nice person to work for and a bad role model for management in many many ways, but he did have one superpower that I really miss right now:

He had a stubborn willingness to •not• release things if they just did’t feel right. If it feels wrong, it doesn’t go out the door. With a few notable exceptions (MobileMe!), no deadline mattered as much as that.

Does this all just come down to Tim Cook? I’m congenitally skeptical of “great leader” sorts of theories of success, and now skeptical of myself as I see myself forming one, so huge grain of salt, but:

It’s hard to look at Tim Cook tongue-washing Trump’s shoes with that fake design award, just utterly unable to say no when “no” is the •only• correct response, and then not wonder about his failure to say no to a failed new design direction for his company’s most visible product.

@inthehands The most notable feature of Tim Cook’s leadership style is that he is 100% absent from all engineering decision making, and all conflict resolution. Steve was very much (too) present. One wonders what he actually does.
@inthehands His ability to perceive qualia has probably been eroded away by slopbot exposure. There's a lot of that going around...
@inthehands I think the boot-licking has more to do with fiduciary responsibilities. To get the tariff exceptions that Apple needs to continue manufacturing in India, Tim had to kiss the ring. The design failures, I think, are instead due to systemic problems in the company. Anyone with a shred of UI/UX training could have flagged Liquid Glass as a disaster. I expect some employees DID try to stop it or fix it, but the company's processes did not respond to their attempts.
@tobiaspatton @inthehands you can call it a business decision but there’s no way it rises to the level of fiduciary. Managers have tons of leeway to make decisions that may cause short term losses but are arguably good for the company in the long term. Having principles is good for your brand.
@avi @inthehands Fair. “Fiduciary" has a distinct legal meaning. But I suspect if Tim didn't appease the orangutang-in-chief, Apple's board would have ... concerns.

@inthehands

much like boeing and so many other examples of culture rot, when you go from "we make Foo and we want it to be a Foo our customer want" to "what can we tell wall st to pump our stock this quarter" or "how do we convince VCs to dump more money into us", you're firmly on the road to hell.

jobs definitely had his flaws but his own ego wouldn't let him put out something with his name attached that he thought was total shit. current apple execs have no problems with putting out shit.

@inthehands Is it failed? Or will the consumers eat up the slop they are fed?

No one is giving up their iPhones, people are probably even buying into the Neo.

They know their userbase is captured and is going nowhere.

@inthehands The only major innovation of Apple under Tim Cook was the Apple Watch, more than 10 years ago. Since then it was minor products (AirPods, AirTags), some improvements and quite a bit of enshittification.
The work of an account, not a visionary…
@inthehands Welcome to the party! It’s a bad party. Cheap beer, bad music, bad lighting.

@inthehands

I gave up on Apple in the 80s when they stole UI ideas from Xerox and then sued Microsoft for borrowing from them. That's when we at Sun developed Open Look, together with Xerox and AT&T.

Apple's success is totally based on huge advertizing budgets, in my opinion.

Also, I heard so many horror stories from people working under Jobs back then. (Oh, and horror stories about Trump in the 80s as well).

@inthehands

No offense intended, but if it comes down to relying on one strong man to save a system, thet system was shit to begin with.

@inthehands
Q: What does your company make?

Steve Jobs: We make cool computer stuff!(editor: “cool” not NECESSARILY meaning “useful” or “beneficial”)

Tim Cook(or pretty much any CEO of the general-purpose variety who think any company from soda pop to computers to jet planes is the same thing): We make money.

@inthehands Don’t get me wrong. Jobs could easily have fallen down the language model rabbit hole just as easily as Cook. Just for completely different reasons.
@inthehands I think it comes back to "they have no taste" https://www.youtube.com/watch?v=dR8SAFRBmcU
Steve Jobs and Steve Ballmer

YouTube
@celeduc @inthehands It really is that simple.
@celeduc
Agreed; my only question is “Who is ‘they’ here?” Individual designers? Tim Apple? I guarantee that •somebody• at Apple knew this sucked before it went out the door; why didn’t they win the day?
@inthehands @celeduc *chortle* Poor Tim Cook ought to just change his name already.
@scottmiller42 @inthehands Tim Apple is a supply chain optimizer who gifted Donald Trump a glass plaque stuck in a gold turd. He is a cook *without taste*.
@inthehands IMO there's nobody left minding the store as everybody who cared cashed out a long time ago.
@inthehands From looking at some screenshots it seems the UI is a bit less dense, but in a way that is not controllable and will hurt usability at least for me. This is not new, iOS 7 was also a disaster for usability that got slowly unwound over the years, but I'm out of patience for living in someone else's bad UI idea showcase.
@inthehands Yup, it’s just good old fashioned buggy, both in behavior and design. Apple’s quality has been sliding for a while, so I assume it’s a cultural shift within the organization. Sad

@inthehands It’s truly horrendous. Not just visually confusing and wasting screen space, but I have (several times, in various contexts) clicked on, even typed into, the wrong thing because of all the overlapping nonsense. Like the edges of things are not where they appear to be so you are actually clicking on the thing behind what you intended.

Do they even use their own products?

I’ve heard they will be making another big set of changes in OS27 — can’t come too soon.

@inthehands how many people in a position to make it better had to look at it and says “yes this is good, we should ship it” for us to get here? It’s mind boggling
@inthehands my thoughts exactly.
Just installed on my personal phone and watch yesterday because of the security issues. Was using iOS 26 lightly for work but not enough to get the full experience.
One more is that the animations are too long and “clever”. They might “delight” the first time, but after that, I feel “wtf is this here”? Apple pushed designers and developers over the years to keep animations tight and relevant. This ignores all of that advice.
1/2

@inthehands Even the PIN entry on the Watch is bad.

I don’t see current leadership walking back any of this in a meaningful way.
For the first time in my life I can say, “Steve would have never allowed this”

It’s just ugly.

2/2

@inthehands I updated a couple of days ago for the same reason.

Holy hell it’s all just so bad. Little things I do multiple times a day require extra steps.

Fuctionally and visually, it all reeks of changes done just to make changes, and then implemented poorly.

It’s death by one thousand cuts.

For example, who exactly thinks *this* radius looks good here?

@inthehands also violating the cardinal rule of browsers: never mix chrome and site UI because then you can't tell if it's being spoofed
@inthehands also square inside squircle inside oval with rectangle selection and...

@inthehands The way you’re asking these hard hitting questions… it’s almost like you are an interface detective. And just like real detectives, you write your notes on clear glass panes in the middle of the office so you can see “through” the notes to the rest of the office or even out the window! That’s what I’ve learned about how real detectives operate from every tv crime drama. I think Apple just finally caught up to best practices (for fictional tv detectives).

🤪🤪🤪

@inthehands it is an embarrassing pile of garbage and I’m kind of surprised they haven’t just rolled it back.
@inthehands the Home Screen of the Preview app is a particular mess. Weird background things stacked on top of each other that you can’t even tap. Just clutter.

@inthehands

IOS 26 and liquid ass looks more like a "CSS failure blooper reel" than a coherent OS release...

@inthehands

They don't pay software engineers enough and it shows. Or they chose to not hire the people that would keep this from happening. Same thing

@inthehands thats how I describe it exactly. It just feels (and behaves) cheap.
@inthehands It reminds me of the Enlightenment linux desktop from the 90s, when everything had to be transparent for the awesome screenshots, before turning everything down again to be able to actually use the computer.

@inthehands assuming you've tried setting "reduce transparency" and "increase contrast"? I'm pretty severely visually impaired, and was scared of the new interface, but those two settings seemed to obviate almost all of the liquid glass crap. That said, I completely agree with you that it was a stupid Apple move, and Apple's been de-prioritizing usability for quite a while I think

Edit: also, dark mode may help. Not sure because I can't see the screen enough to tell what's going on unless it's in dark mode, but you might wanna give that a try. I could see enough of your screenshot to tell your screen was in light mode. But again, I completely agree with you: you shouldn't have to screw around with a bunch of settings to avoid all the liquid glass horrors, especially since liquid glass serves no obvious purpose other than to, well I can't figure out what purpose it might serve actually

@inthehands My biggest objection to things like this is less about how things look and more about how unnecessary User Interface changes affect my flow state. For me for iOS 26, this was 95% about Safari.

For anyone else affected this way, the good news is you can quickly make Safari mostly like iOS 18 by switching to "Bottom" layout.

@scottmiller42 @inthehands the thing i hate about the recent MacOS versions is that they changed things like System Preferences to look like it does on the iphone. i don’t want my computer to look like my damn phone. i still can't figure out where to find some things and i think they actually removed functionality in a few places. it's doesn't just *look* terrible, the whole thing is terrible.

@inthehands macOS since Big Sur has felt cheap. That was where it was obvious that Apple was going full onto form over function.

https://www.andrewdenty.com/blog/2020/07/01/a-visual-comparison-of-macos-catalina-and-big-sur.html

Seems like Liquid Glass is more of the same.

Apple is no different from any other player in the industry when it comes to software now, and possibly even worse because people somehow think that what they do is GOOD, so they copy it and foist it onto the rest of the industry.

Unfortunately, they are just coasting on past glories.

A visual comparison of macOS Catalina and Big Sur

This post is an attempt to provide a visual comparison of pretty dramatic UI changes between macOS Catalina and Big Sur.

Andrew Denty
@inthehands this has to be some unification that's going to let them fire half their design teams.
@inthehands Much of the hand-wringing about Liquid Glass makes me roll my eyes. People need better hobbies.
@tantramar
Then you won’t like my reply

@inthehands There are, of course, edge cases and poor decisions. There always are.

But it’s mostly… fine?