@mux213 We've been evaluating Godot for a small VR contract, and it seems to work pretty well. I don't even feel like I need to qualify that with a "compared to", it just works well. :)

It even worked first try on Linux which is great because now I don't need to figure out why Windows is borked on my work PC (again...) in order to do VR dev. \o/

Excellent job!

@slembcke @mux213 I developed a really strong personal aesthetic in how to use Godot effectively. I can walk you through it if interested. Summary:

Fork it, write core in c++ as a statically compiled module.
Use gdscript for UI/UX. No c#. Gdnative is not great. You can use it for hot reloading c++ but should only ship as a static module.
Can give overview on scene layout design and some custom UI components I constantly use.

@nightowl @slembcke writing everything in C++ sure is the most optimal, but not feasible for a lot of developers. But kudos if that is working well for you, C++ remains my favourite language so totally get it.

Are you working on any VR project?