moving to a one-folder-per-actor structure in my editor
already implemented and partially tested the loading & saving code
the end goal is to be able to track changes and only save the edited part of the map, skipping the rest, to make ctrl+s faster
a side benefit is that all object-specific files will reside in the same folder
that should make it easier to cleanly emit multiple meshes from one generated object (e.g. door + frame, or separating windows in a building)

