Oh I got in trouble in the Everquest Legends Discord. I'm sorry but creating an MMO where you can solo everything and make every zone instanced just for you AND allow you to set the difficulty of the game... WHY IS THIS ONLINE AND NOT A SINGLE PLAYER GAME?
@Bogusmeatfactory that's just Diablo II
@greg Yeah it is wild! This new "Classic experience," has you able to multi-race/multi-class your character with THREE classes and everyone is very thrilled with this idea of having a character that can solo everything in the game by themselves, never have to rely on anyone or interact with everyone and being PISSED when people say, "There is some flaws with this design."
@Bogusmeatfactory I did not play Everquest, but my college roommate was hooked on it when he was in high school, and my understanding of the "classic" game is that you'd play as a druid and have to put up with everyone spamming "SoW" at you all day for a buff. now THAT is social gaming

@greg Yeah, one of the big draws everquest had was that classes had specific features that were in high demand. Wizards could teleport players to major cities and to raid-specific zones that only they had access to.

Rogues could be a fool proof body dragger if you needed to recover your body from a difficult to reach area.

Shamans and Druids had super helpful buffs like Spirit of The Wolf that increased run speed for players.

Now you can just be every class.

@Bogusmeatfactory @greg RuneScape is (was?) a bit like that. You can technically train every skill up to max, but most people don't have that kind of time. So, quite often, you have people who can (for instance) make teleportation tablets or enchanted jewelry with a high Crafting skill, and sell them to people who haven't trained their Magic.
You also get people with high Construction (an insanely expensive skill to train) who host house parties and allow open access to their fancy equipment.
@lunarloony @greg Yeah, but Runescape is built in the same style as a game like Ultima online in terms of character progression. Here, the defined roles remove any reliance on others and make characters a one-man army quite literally. Training a skill to max is one thing, but letting a player be faster than any enemy, while allowing them to use the most damaging spells AND have the highest damage mitigation AND remove all negative status effects defeats the point of playing the game at all.

@Bogusmeatfactory @lunarloony I guess there is always some tension between "game which simply has too much for any one person to do, so you must choose" vs "people want to be able to see and experience ALL the content!"

for the first crowd, I heard very good things about recent game "Cairn" - friends playing it had different experiences and found different things in their playthroughs, and had fun comparing their independent discoveries. Also, "Many Nights a Whisper", a narrative game where you spend time training for an important archery shot, then you have exactly one chance to make it at the final performance... people seem pleased with the game, regardless of their final outcome.