@greg Yeah, one of the big draws everquest had was that classes had specific features that were in high demand. Wizards could teleport players to major cities and to raid-specific zones that only they had access to.
Rogues could be a fool proof body dragger if you needed to recover your body from a difficult to reach area.
Shamans and Druids had super helpful buffs like Spirit of The Wolf that increased run speed for players.
Now you can just be every class.
@Bogusmeatfactory @lunarloony I guess there is always some tension between "game which simply has too much for any one person to do, so you must choose" vs "people want to be able to see and experience ALL the content!"
for the first crowd, I heard very good things about recent game "Cairn" - friends playing it had different experiences and found different things in their playthroughs, and had fun comparing their independent discoveries. Also, "Many Nights a Whisper", a narrative game where you spend time training for an important archery shot, then you have exactly one chance to make it at the final performance... people seem pleased with the game, regardless of their final outcome.