i had it in my head that my dnd 5e campaign was the first ttrpg i ever played
that's not actually true because time and memory are lies
it's actually my fallout 2d20 campaign that's almost 3 years old now? lol
i know, i know - i'm behind on dragonbane and forbidden lands
sue me xD
you: "if the zombo apombo happens right now i don't have enough ammo"
me: "if the zombo apombo happens right now i don't have enough pads of paper to play the rpgs i want"
obviously i need to lay in a stock of those good white erasers
lol also remembered that i got the fallout 2d20 starter set by accident
i had actually ordered fallout wasteland to play with my minis but modiphius sent it by accident so i was like "whatever i don't wanna send it back i'll just pay for it"
my intro to ttrpgs was an accident lol
Guys there was this weird knock on my door then a note was slipped under it inviting me to some opera what should I do
πππ
note: this was a cyberpunk red supplement, not a rando indie product
not sure if that matters, but i've ordered other cpr pod before and it still took weeks like all the other pods
maybe dtr tightened some things up?
"One con I know has had issues due to covid flushing out con experience from the universities and that broke a link to important feeder events for the con. In terms of staff as much as participants. However that is being gradually rebuilt."
it's almost like covid is still around and 99% of people take no precautions
"UPDATE: The 2006-2014 gap has been filled: the TML archive now covers 39 continuous years"
https://np.reddit.com/r/traveller/comments/1ru26n8/update_the_20062014_gap_has_been_filled_the_tml/
1) produce terrible players/refs
2) complain about terrible players/refs
3) ???
4) profit
you're already an ouroboros of horseshit between reddit and youtube, in the chaos of people pretending they play rpgs
i never thought i would disdain a place more than /r/gamedev in terms of where it's obvious 99%+ of posters there do not fucking do the things they say they do, but /r/rpg SOMEHOW is worse
actively fucking worse
people complain all the time that /r/rpghorrorstories is the place people go to write fiction, but i think /r/rpg has them beat, hands down
it's literally like learning about women by browsing some manosphere hive
the ai fuckery has not helped, obviously, and i have not browsed /r/gamedev in years. maybe it's even worse now
there are so many people in /r/rpg who brag about playing this and that and then you browse their comment history AND IT'S CLEAR THEY LITERALLY DO NOT KNOW THE BASIC RULES OF THE GAMES THEY SAY THEY RUN
they are just getting some rules ai slop from google search and then copypastaing into the ether
a lot of these are about rando online games so i dunno, i don't really do that
i suppose if mmo pickup groups are any indication that's a crapshoot, tho
"He tries a superhero landing from 22 feet up. Fails. Rolls perform to pretend it didn't hurt. Fails that too."
sounds right
i'm more organized with my rpg notes than my real life appointment notes
priorities
there is something about tracking xp that i do like, although it's definitely not my general preferred method (milestone ftw)
but in games where you're abstracting a lot and being fiddly and tracking a buncha other stuff anyway... it feels right sometimes
all these missiles and no missile launcher
the authentic fo3 experience
me: "i love stealth snipers and being an energy weapon action boy scumlord"
me, actually: *screaming mindlessly, charging in with a super mutant built like a tank wielding a super sledge, knowing that Math is on my side*
"all your stuff is in llms"
unless open/libre office or sublimet text were uploading my rpg notes to that shit then no
i mean technically there are other vectors but those are the most obvious
i guess <insert cloud service> might be just violating the fuck out of my privacy but afaik that hasn't happened
that said my "100% offline computers" shtick is growing more appealing as time goes on
my homebrew rpg rules was committed to a third party svn repo, tho, so given the way that fuckery is going that might be exposed some day lmao
fuckers
lol lmao
he shoulda wrote the last paragraph first then not posted
remembering that time a bunch of savage worlds people said dnd 5e combat was bad and slow because players rolled for initiative
savage worlds is a game with exploding dice as a core mechanic
i didn't realize that r tal basically ran out of hardcopies of the cyberpunk red core rulebook like 4-5 months ago? wild
i only found out because they blasted out a discord announcement that they had pre-orders for the next printing run (no updates, literally just the same crb)
if only traveller sold that well xD
"If the answer is always βjust buy ammo,β then Gunslinger basically depends on how available that ammo is in the campaign."
if buying/acquiring ammo is a big deal for you then either 1) fallout is not the rpg for you, or 2) this is table issue and you should talk to your ref
"As a DM I usually allow Luck points to be spent for ammo rather than rolling the chart if it's for their key weapons."
using luck for specific ammo types is literally in the core rulebook. using luck on your loot is a big part of the game y'all gotta start reading the goddamn rules
what's funny is that the specific ammo thing is such a core rule its bucket has its own name: luck of the draw
in retrospect fallout 2d20 really was a good crb to start ttrpgs with
it's only in retrospect that my problems with its editing and stuff turned out to be "oh, everyone in the entire industry sucks at this, this crb is actually above average"
anyway this is why talking about rpgs online sucks
90% of people are lying about playing rpgs, and then 90% of the rest of the people never read anything but confidently state shit like they have
anyway, luck of the draw is A REALLY BIG DEAL in fallout 2d20 because despite the wild west, cartoony nature of fallout and this rpg, it's actually super fucking crunchy in a lot of ways, including combat, survival mechanics, and stuff like modding items and ammunition
so yeah, metacurrencies, but you end up burning them a lot unless you wanna keep finding the wrong ammo
anyone actually running this system should probably know that, unless they went the rando scavenge -> sell -> buy ammo route
don't get me wrong, you don't gotta play that way. you can eject the survival rules (they're all modular as hell), you can tweak the bartering/haggling percentages, or you can just be more generous with mission/job rewards
but by default fo2d20 wants your pcs to be poor wasters lol
traveller: "we'll give you a meal voucher"
fo2d20: "do this for us and you can lap dirt water off our boots"
one of the beginner (~level 1) adventures has the caps reward being TWENTY CAPS PER PC
TWENTY
congratulations, you can buy one (1) box of fancy lads snack cakes and then shove your last two caps up your ass