RE: https://mastodon.gamedev.place/@eniko/116279471062633993

ok this might be a zany ass idea but... what if... 320x200 but with 2 pixel tall dither as a stylistic choice? eh? eh? eh? :D

wake up babe new font just dropped

look ma, no text jumping*!

*in my wordwrapped typewriter text

i have 3 iterative functions here:

1. gets the next word (spaces/newlines count as a 1 character "word")
2. wraps words iteratively, recording width, max width, and height
3. uses the wrapping function to get the next word, then draws it 1 character at a time

it's quite a clean implementation

@eniko games it's a pet hate of mine when games write out text a character at a time but only wrap once a word has gotten too long, making it jump from one line to the next. This is so much cleaner!
@Lacey it's impressive how many games do that, even those which are highly refined in other aspects. @eniko
@RedGlow @eniko exactly, it always feels lazy