The 3DFX Voodoo Lives Again In An FPGA
The 3DFX Voodoo Lives Again In An FPGA
I had a Voodoo 2. I was salty at my parents that they got the 8 MB version instead of 12 MB. But I couldn’t formulate my frustration because I didn’t quite get the difference between system and graphics memory yet.
Still it was amazing how fast everything was. I spent hours just switching weapons in Jedi Knight. And Unreal was just drop dead gorgeous in Glide. No comparison to Direct3D or OpenGL.
And it included a demo of a rotating donut with bump mapping which would be toutet as this amazing new graphics feature decades later.