The 3DFX Voodoo Lives Again In An FPGA

https://feddit.org/post/27541595

The 3DFX Voodoo Lives Again In An FPGA - feddit.org

Lemmy

This was my first 3D graphics card. Could finally play Quake 3 Arena smoothly. Or was it Quake 2 already? Good times.
Probably quake 2. Quake 3 likely wouldn’t have run the best on a 3dfx card but I think it would have run.
@TrickDacy @bonenode Could Quake 3 even run without a graphics card? It came out in late 1999 and was the best looking game at the time by far.
Without a graphics card? Of course not. Without 3d acceleration? Definitely not. Quake 3 was by far the most taxing game I was aware of when I came out. I barely saw any computers that could run it with maxed out settings until probably a year after it came out.

I miss my Voodoo 3 2000 AGP card.

Some games ran worse when I finally replaced it with a GeForce 2 MX400.

I noticed a large FPS drop in Diablo 2.

The website is a bit busted for me, but I believe it was this one.

https://www.abit.com.tw/abitweb/webjsp/english/pt_main_back.jsp?pPRODUCT_TYPE=Video+Card&pMODEL_NAME=Siluro+MX400

@HornedMeatBeast oh yeah, I remember that “Siluro” models…btw a dead horse remains a dead horse even if marketing department beats the shit out of it 🤷‍♂️ and with Geforce 4 MX they went even harder on that. Brrrrr
I had a Voodoo 5, which I bought about a month before 3dfx went tits up. Impeccable timing.
… today it’s worth 128GB of DDR5 …

Holy shit I thought you were joking.

Yeah, I wanted to have it my collection since it came out, but it’s not happening anytime soon, at least not until us millennials don’t have anything better to live for.
My first game I played with the Diamond Monster 3D (Voodoo 1 4 MB) was Tomb Raider 1. I could not believe what was happening. It looked soooo much better, and the frame rates were so fucking high! That really was voodoo magic. I can’t remember something other that magical in all my gaming history.
Same. Another similar breakthrough memory I had was the Gravis Ultrasound and hearing actual sampled instruments in the Ultima music. Before that game music was much more bleeps and bloops.
I had the same feeling, but with a TNT2 card. I first played Half-Life with software rendering, 320x240 in my fishbowl 14" monitor. Then a few months later I bought the TNT2 (M64, the cheap version), and began my 2nd playthrough at a glorious 640x480 with much better FPS. It was awesome.

Same.

Next I upgraded to 2×12MB Voodoo 2 (SLI with an IDE cable).

Best of times.

Depending on whether you had a 3dfx or GeForce made playing Planetside a bit of a cheat. You could spot the cloaked infiltrators from anywhere as they would shimmer a nice ghostly white. Great times 😏

I had a Voodoo 2. I was salty at my parents that they got the 8 MB version instead of 12 MB. But I couldn’t formulate my frustration because I didn’t quite get the difference between system and graphics memory yet.

Still it was amazing how fast everything was. I spent hours just switching weapons in Jedi Knight. And Unreal was just drop dead gorgeous in Glide. No comparison to Direct3D or OpenGL.

And it included a demo of a rotating donut with bump mapping which would be toutet as this amazing new graphics feature decades later.

I had no idea you could emulate old hardware like this on an FPGA, that’s so cool