Game console interfaces used to be detailed and assembled with care. Now they’re nothing more than a collection of rounded squares.

I wrote about the death of distinct game console interfaces and how they all feel so empty and clinical now:

https://vale.rocks/posts/game-console-interfaces

#Gaming #UI #RetroGaming

The Death of Character in Game Console Interfaces

A eulogy for the console soul.

Vale.Rocks
@vale related: every "live service" videogame using the Netflix UI which actively sacrifices clarity and ergonomics in favour of mixing ads and into regular items and dedicating more screen real estate to highlighting the users cosmetics
@AuntyRed During writing I floated the idea of covering game interfaces but figured that it bloated the article too much and watered down the point. I think it’d be fertile ground for a follow-up, especially with clear examples in remasters and repackagings, such as Halo: Reach on the 360 vs Halo: Reach in the Master Chief Collection. I’m not much a player of modern AAA titles, so their interfaces seem especially abhorrent when I catch a glance of them coming from older games.