@zzt Those who play older 30 frame per second games becoms like a 3 dimensional being, trying to perceive a 5 dimensional lovecraftian nightmare entity as the AI tries to fill hundreds of frames of space that was never meant to be. An everchanging number of eyes open and stare in judgement at the player before closing once more within fractions of a second, fingers extending and retracting from newly sprouted hands that emerge from the flesh made fluidic slop. Flesh endlessly shifting through flesh, moving through all dimensions with no regard for physics or the sanity of man, twisting and flowing before juddering into a brief moment of normality onre more for the next frame that is rendered according to the code of the game.
Jensen Huang will swear that it's an improvement that stays true to the artistic vision of those who created the game.
The things that crawl behind the veil of reality have used the opportunity of the age of AI to walk among us, near us, in daylight. No longer needing to stay far from curious eyes in the rainy dusk. When no picture is believable their presence will always be shrugged away through generative artifacts. They can come even closer in the fractional moments where the omnipresent screens are rendering sights between pixel states.
If you do the RPG and I do the short fiction we can fight about whose depiction of AI creepiness is most accurate in front of the Canadian supreme court.