#RolePlayingGame #RPG mechanic idea:

Characters' base MP is rather low, but certain items (call them “energy crystals” or whatever) increase max MP (and maybe change spell behavior) while in the character's inventory.

One can get quite powerful by carrying a lot of them, but that leaves no room for loot.

Characters with especially low MP (warriors and whatnot) can also carry a few of these to cast the occasional utility spell despite their lack of skill.

Sound like fun?

#gaming #gamedev

@argv_minus_one I like how it is a trade-off that you need to make. Can lead to scenarios where you really want to take the loot, but you need to drop some of that MP crystals to make space.

But I don't like the idea of it being a physical item polluting the inventory. Similar effect could be achieved by having inventory space determined by the equipment that you wear and simply design MP-boosting equipment to have fewer inventory slots.

Still allows you to trade-off on the go, you might have an MP-nerfing backpack that you only equip when you really need that extra space. And it gives you more options for enchanting/special gear.