Are there any good #SolarPunk #TTRPG or rather what would a good solar punk TTRPG look like?

It feels like a fairly conflict-lite genre, a peaceful, almost utopian aesthetic often used as a point of contrast with a story’s main setting. TTRPGs on the other hand tend to be very conflict focused.

I have seen vaguely solar punk board and video games that focused on exploration or construction “in harmony with nature” but I don’t know how well that transfers to the tabletop. I think I would like that (I always end up playing builders anyway) but I don’t know about other people.

If I were to spin up a “solar punk” game this week “punk” communities would be mere oasis in some sort of post-cataclysm world with the PCs delving into the wild for reasons (salvaging from the ruins, trading with other settlements, laying the foundation of a new town, et cetera). Part of building that sort of setting is working the nature of the cataclysm and pre-cataclysm world.

@pseudo_ursus there is @FullyAutomatedRPG who have an account here on the fedi,

And there is also Neon Hope which is a TTRPG/boardgame.
https://neonhopegame.com/

I think in a "utopia" conflict looks like more about the conflicts between groups of workers and their goals clashing with others, as opposed yo a big, bad existential threat.

But thats not to say that a big bad cannot arrive from the conflicts using overreach, lack of transparency, and conquest for control over others.

NEON HOPE – A storytelling game in a glitched utopia

@Bit_form @pseudo_ursus
Hey, that's us!

We are indeed a solarpunk trrpg.

The setting is a very optimistic future, but it assumes that in a world with a lot of people with unrestricted access to anything, a lot of free time, and basically no cops, there's plenty of need for neighborhood heroes.

Check out our catalog of adventures! We just released a new one last month:

https://www.drivethrurpg.com/en/product/556915/fully-automated-politically-reactive?src=newest_recent