Late #SundayThoughts today. I recently saw a tip, particularly for game developers: "You have too much experience to get stuck like a player." For any programmer, it's easy to think you're doing everything you can to prevent user error, but then users immediately reveal a gaping hole 😅 (more in thread)
I was demoing "Default Cube: The Game" yesterday for a group. Was going to be a "quick and easy" YouTube video, even had someone else doing it as a backup. But we accidentally found bugs that ended up breaking the session.
Really bummed me out. But this advice was a good reminder: I should be getting others to test it anyway. So the fact that testing revealed bugs is kind of the point of my doing the demo at all.