Got a ton of work done on Saturday Morning Marble Game over the past few days. Very proud.

Next I'll focus on some logic for the demo version of the game.

A global bool will do, but I also need to exclude a bunch of files from the build. Wonder if I can automate that. πŸ€”

#godotengine

I'm aware the export dialog had a field where excluded files can be specified, but it's a bit basic. Ideally I'd love to have something like this:

#ifdef DEMO_MODE
[file list to exclude from demo mode]
#else
[file list to exclude from full version]
#endif