Oy! @zeux talks about meshoptimizer on wookash podcast! https://www.youtube.com/watch?v=KtxiuFe83Hg
Great run down of all the topics there.

Oy! @zeux talks about meshoptimizer on wookash podcast! https://www.youtube.com/watch?v=KtxiuFe83Hg
Great run down of all the topics there.

@zeux btw Unity and mesh quantization: it actually has it, but done in arguably strange way. It had user configurable mesh quantization forever (like since 2010 or so), but that was only for *storage*, it was always uncompressed at load time (strange/stupid? yes).
Then later it *also* got "a bit" of actual quantization that stays quantized in memory, but with much less user control and more opaque when that would actually get used & how.
However, ...