Are they just that prone to falling for grifts?
Is the spam/propaganda generation ability worth that much to them?
@lispi314
Cause you can make money with it. When you look at China you always need to differentiate between what they allow inside of China and what they allow outside.
Outside it's mostly "everything goes" except for fraud. They still prosecute that as it would undermine their position in the world if people would get worried about "not receiving" the thing they paid for. So you generally always get the thing, but it may not be what you thought it would aka. "monkeys pawed".
When you actually talk to people that were there then they tell you that their "social credit system" is way less "getting in the way" than our "wester" equivalents with credit scores. And it apparently isn't nearly as Black mirror as it gets painted in media here.
However on the other hand they regulate how many hours per day you're allowed to do things like online gaming using a governmental ID and age verification system.
Oh and what esp. in the US is also often projected onto a social credit system is that you can't be the worst human being possible in ingame chats and expect there to be no consequences.
You will get banned for insulting and harassing people and you also will get prosecuted for it. And because they have your account bound to your ID you also can't just make another account and re-buy the game to continue...
@agowa338 @reiddragon That really only works if they're willing to prosecute.
South Korea tried it and their net was not any less toxic. The contrary, apparently.
Because people that would've spoken otherwise were just avoiding the system or actively blocked by it in various ways instead.