Being able to slow down time in an area and kick your own projectiles allows for some fun combinations with the Time Vampire weapon.

Wishlist KOOK if you enjoy crazy, creative weapons: https://store.steampowered.com/app/2329690/KOOK/?utm_source=ss_mastadon

#ScreenshotSaturday #RetroFPS

@jitspoe

How do you slow down time in Godot ?

@kjv For this, I'm doing everything manually -- I keep a time scale variable on every character and multiply the delta by that when doing movement calculations and other stuff. I also scale the pitch of the sound players by it. If you want to scale everything, though, it's easier, as you can just do Engine.time_scale = whatever.

@jitspoe

Thank you so much for explaining! I'm still learning Godot and had no idea how something like this could even be done.

Good luck with Kook!