**Q: Is worldbuilding an additive or subtractive process?**
I promise you, this is not a pointless semantic argument.
Creation implies adding a something to the universe where there was previously nothing. Such an idea is as old as Genesis – and older still:
> In the beginning God created the heaven and the earth.
But we are not literal gods – even when we’re writing, the world we build doesn’t come from nowhere. We are more like cooks. You might prepare and add ingredients into a pot for soup – potatoes, peppers, onions, carrots, garlic, lentils, water. The soup’s flavour will be the product of those ingredients mixing together. Said ingredients, however, were subtracted from elsewhere, first: a supermarket, a field, the soil.
This being fantasy, who says we need to make soup? If you see worldbuilding as a task of addition, sure, you can take an onion, stretch it, make its skin thicker, reduce the number of layers, make it emerald green, and call it noino; that new vegetable will certainly be interesting. You might, however, struggle to think of how vegetables can be anything other than vegetables.
Subtraction, on the other hand is the stuff of Chesterton’s tremendous trifles. By first thinking about what real-world objects are not, that is how we go from pumpkins to carriages. Subtract an onion from our material world entirely, and suddenly, what it signifies is entirely up for grabs*.
Who’s to say that the “vegetable” commonly known as “onion” isn’t, in fact, the droppings of a fae creature who can’t be seen? You may mark its presence by the dropping’s odour, and your tears, but said odour and tears mask it, too. Unless you’re anosmic and you lack lacrimal glands, you’ll never see it.
So, add, or subtract? It’s a false dichotomy. As fantasy writers, we do a little bit of both.