I'm mentoring someone who's interested in #creativecoding and #generativeart, especially in the space of #gamedev and #alife. His biggest challenge is going beyond dabbling in private to actually following through with a project. I think this comes down to finding good tools for "quick and dirty" work, as well as finding venues or communities for sharing his output and getting feedback.

Does anyone have advice or pointers I could share with him? Boosts appreciated! 

@ngaylinn publishing images/videos to Instagram etc has been good practice for me.
Trying to put something up everyday has worked for me because:
1) Keeps me under pressure - otherwise my lack of discipline means I wouldn't do the work
2) Keeps scale/scope small - can't get carried away with crazy big ideas that would be too daunting to start, let alone finish, if it's something I'm trying to bang out in 1 or 2 hours
3) Build up toolbox/playground - got all the handy bits in single repo/propject

@ngaylinn
3) (cont) so that when I get new bits I add them to same toolbox and try combinations etc
4) Record videos, then reassess with fresh eyes when editing clips for publishing. That's often where I'll see things I missed, or get new ideas of small tweaks and other stuff to try

I don't make new stuff everyday, often I'll record a long test session and then edit a few clips out of it and that's a few days worth.

@dunk Thanks, that seems like really helpful advice!
@ngaylinn No worries!
I'm booked to do a talk at a Uni on their creative tech course in a month, so it's something I've been thinking about a bunch and starting to take notes on.
If there's anything more specific they're thinking about gimme a shout in thread ;-)