Eli decided to gather some folks for a spring edition of #Decadv, I only just finished the proof-reading of No Bears None, I'm aching to do a bit of gamedev and I'm always willing to jump on an occasion that forces me to document things. So let's go!

I'm hoping to make a whole new implementation of Donsol with Rek's gorgeous new sprites. I'm tired of the NES look n' feel of our first implementation, I want something that has animations and effects and lives up to the capabilities of Varvara.

https://rabbits.srht.site/decadv/

#DecemberAdventure

Starting more seriously on the interface now, I think I got everything down where I want it. Through all my years of programming in #Uxn, I've managed somehow to never learn much about emulating larger numbers and just lived within the boundaries of 16-bits, but I do skirt pretty close to the boundary sometimes. For example, if I want a little progress bar 0x32 pixels wide, to display a value between 0 and 0x15, I have to do a little bit of finessing to have enough resolution in a short to emulate what in other languages you'd use decimal points for.

https://rabbits.srht.site/decadv/

#DecemberAdventure

"You drank the white mage"

There has got to be a better way to phrase the flavor text for top tier healing cards.

https://rabbits.srht.site/decadv/

#DecemberAdventure

A day of implementing animation tools. The mileage on that little smoothing animation function.

https://rabbits.srht.site/decadv/

#DecemberAdventure

We're putting final touches to the assets and gameplay. The game finally has fail/success ending screens and animation handlers for nearly every object drawn on the screen, it's beginning to feel juicy. We've inspired ourselves from our favourite Playdate games and tried to add all the little details that make these games feel alive. I think we're getting there, there's still a few effects to put in, a camera shake here and a particle effect there.

Working at the intersection of fully event-driven and catlang programing makes writing animation code so much fun, I hadn't fully understood why it felt so nice until I realized that it's the concatenative nature of the language that makes it possible to pause out of an event, and jump anywhere in the code to resume evaluation.

https://rabbits.srht.site/decadv/

#DecemberAdventure

@neauoire such a wonderful screen