Eli decided to gather some folks for a spring edition of #Decadv, I only just finished the proof-reading of No Bears None, I'm aching to do a bit of gamedev and I'm always willing to jump on an occasion that forces me to document things. So let's go!

I'm hoping to make a whole new implementation of Donsol with Rek's gorgeous new sprites. I'm tired of the NES look n' feel of our first implementation, I want something that has animations and effects and lives up to the capabilities of Varvara.

https://rabbits.srht.site/decadv/

#DecemberAdventure

Starting more seriously on the interface now, I think I got everything down where I want it. Through all my years of programming in #Uxn, I've managed somehow to never learn much about emulating larger numbers and just lived within the boundaries of 16-bits, but I do skirt pretty close to the boundary sometimes. For example, if I want a little progress bar 0x32 pixels wide, to display a value between 0 and 0x15, I have to do a little bit of finessing to have enough resolution in a short to emulate what in other languages you'd use decimal points for.

https://rabbits.srht.site/decadv/

#DecemberAdventure

"You drank the white mage"

There has got to be a better way to phrase the flavor text for top tier healing cards.

https://rabbits.srht.site/decadv/

#DecemberAdventure

A day of implementing animation tools. The mileage on that little smoothing animation function.

https://rabbits.srht.site/decadv/

#DecemberAdventure

The whole game, zipped, is 42kb. 
@neauoire please do not quaff the mage
@neauoire I assume it's similar to but legally distinct from a white monster
@neauoire New cocktail unlocked.
@neauoire Yeah I would do the “You drank the Potion of the White Mage 11” or something but it looks like you might not have room for that without text size changes :shrug:
@neauoire That screenshot looks so good!!