#itchio #gamedev #programming #theory completely explainable game-embeddable #deepLearning system using #roc #statistics .
I coded this one simply and iteratively, since a few people worked on reimplementing my #commonLisp code to-be-simpler.
The gist is that I show that deep learning updates, and indicate training as well are a simple true-positive/true-negative/false-positive-false-negative equation of the previous time step in an eminently explorable way. #DL #AI




