With the project at work ending soon, I'm reflecting on all I've learned about the inherent inefficiencies and caveats of larger projects. As a tester I'm hit particularly hard by delays and kinks in the system, as I only get to do my job when others have done theirs.
It's a shame we're mostly seen as the bottom wrung of the gamedev ladder, but hopefully my specific role being more technical can get me a seat on the planning table to ensure thins go much smoother in future projects...
I just feel relieved that the project is ending soon and I might finally get to see something else for 8 hours a day after a year and change of the same game, haha!
I'll do my best to make sure my department gets what it needs, even if it means being blunt and bossy at times. Tact is important, but so is ensuring that I and everyone under me don't get thrown under the bus with teams that haven't learned to properly work with us.
#testing #gamedev #devqa