Over the last few weeks, I started the Warhammer 40k video game Rogue trader. I'm now about 20h in, and if you like cRPGs and aren't entirely opposed to the WH40k setting, I can warmly recommend it.

It has the basics: Complex character creation. Many companions with their own opinions. Badly written RPG romances. Impactful decisions. And, what I do like, you can hover over certain phrases in dialogue, and the game will tell you which decision it is due to.

1/x

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One aspect I like, story-wise: You don't start out as "random peasant Nr 8477 with a destiny". Within a few hours, you become the titular Rogue Trader. A person with real authority, an actual battleship with thousands of crew, in front of whom planetary governors bow. You're so rich that you don't actually pay for goods. You instead have a profit factor. When you're above the required value for an item, you can just get it, without paying anything.

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Overall, it also feels rather refreshing to see a non-Space Marine focused story in the WH40k universe.

One really weird thing though is Games Workshop's penchant for renaming everyday things. E.g. Space Marines aren't Space Marines anymore, they're "Astartes" now. And electricity is the "Motive Force".

And something I only realised after 20h of gameplay: "Wounds" is actually "health". That one escaped me, because the game has an "injury" mechanic as well. 🤦

3/3

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