for some reason youtube is trying to get me to watch a bunch of gamedev advice videos even though i almost never watch anything like that and i'm finding a lot of them have very offputting titles/thumbnails

its hard to express what i find offputting about them but as someone who's been making games fulltime for 10+ years it just has this whiff of grift to it

i think part of it is that i know gamedevs who are actually shipping commercial games wouldn't put out videos telling you what to do/what not to do so confidently. not just because, yanno, they're busy shipping games not making videos, but also because most devs who do this for any amount of time for an actual living will absolutely not speak in absolutes
just weirds me out that there's this entire ecosystem of people who tell other people how to make games for a living and i'm sitting here looking at it going "who the fuck *are* these people?"

to elaborate on the "not speak so confidently" thing. like. do you think anyone doing this professionally would recommend that you start an utterly absurd roguelike and then work on it for 17 years until you have a hit on your hands? cause that's cave of qud

do you think people would recommend cloning SMB3 and making it gay? cause that's kitsune tails

i could go on but i think i've made my point

@eniko IMO the sign of actual experience is speaking more confidently about something the more specific the case is.

Like, in my field: "How do you make a game render fast?" is not a question I can really answer. But "how do you fix [specific bottleneck on a certain type of GPU]?" very much is.