We Spoke To Game Devs And All Of Them Hate DLSS 5: 'What The F***, Nvidia?'
We Spoke To Game Devs And All Of Them Hate DLSS 5: 'What The F***, Nvidia?'
It’s astonishing to me that PC gamers are suddenly so focused on the “creative intent” of game visuals.
We’re talking about the crowd who shits on console players because they (usually) cannot install mods for their games. Gamers have been destroying the creative intent of the visuals in games for years with shader mods, changes to models and animations, and adding totally new, completely out of place things.
The DLSS5 examples look like shit, but let’s stop pretending we give a shit about the devs “creative intent” when talking about it.
Preach.
It is the same argument they used to gatekeep souls games whenever someone suggested to add an easy mode for those who want to play the game but lack the skill to do so.
The intent of the developer is a lot less important than the experience of the player.
Oh I didn’t realize you were forced to buy a 5090 in order to not use dlss, til.
Also DLSS runs locally off the gpu lmao so its not really contributing to the ram inflation issue overall.
But you’re combining two things that should be understood separately to have an accurate picture of what is happening.
All I’ve seen about 5 is people complaining about how it looks, “not the original artistic vision” or just generally mocking it as bad. (Which is a personal opinion not a hard fact)
Nothing is in a vacuum sure, but let’s take the “personal responsibility” discussion around greenhouse emissions as an example, yes ordinary people and their actions contribute, but the vast vast vast majority is NOT and focusing on the least impactful level is not going to move the needle when the bigger issue is things like private jets, corporations ignoring environmental regulation, etc.
Weird because if you check search terms there’s a shitload of people asking “how do I enable dlss” and tons of hobbyist projects for backporting it into games that didn’t have it initially.
It seems to me a lot of people do actively want it.
But to your prior point, DLSS is necessarily AI driven, it just uses the specific sections of the gpu in order to store/transform the image with local data (as far as I understand some “pre trained” info from NVDA for the specific game along with recent prior frames) to help do the upscaling. And dlss5 just takes that even further but still done locally on the device.
I do see the point that it’s clearly adjusting it to a higher extent then prior dlss versions, however since none of us actually have it in our hands to see, all we can go off of is what is being said/shown. A lot of people are basing their opinions simply off the images from the showcase but NVDA has also mentioned its extremely tunable by the developers directly (and likely by more advanced end users if the devs don’t make those tweaks available in their games) kinda like how UE has a ton of hidden tunable settings that most devs don’t make actively available but are trivial to adjust for end users if they know which file to modify.
I apologize for my passive aggressive responses, I’ve mostly been unable to have a nuanced discussion about this topic with other lemmy users and I’m kinda just taking it out on you.