On a lighter note, just saw someone complaining about when games beg you to switch to easy mode when you fail.

I also hate this.

I love having an easy mode. Hell, I think games should just fuckin' let you cheat, as long as competitions all have agreed-on rules about it.

But every game that's pestered me into easy mode has been an instant put-down. I have plenty of games to play, if you want me to be done faster, congrats, I'm done faster.

This is what makes modern Marios - modern-ish anyway - so impossible for me to play.

"Did you die thwee times mawwio? Here's the golden supersuit of invincibility because you suck! If you don't want it, just carefully avoid ever pressing anything besides "start level yes again no no nothing else just start the level".

This is also why I stopped trying to play Phantom Pain. Whenever I died, it'd offer me the chicken hat and default to "yes", eventually I forgot to manually say "fuck off".

I get it's a retention thing, but it's so disrespectful.

Autoscaling difficulty also pisses me off, because I'll be gearing up for a challenge and then the game will panic and lower it to super easy because I've been "struggling".

I'll die or something, go back to try again, but nope, now the challenge is gone. You succeeded! You made the game go away! Don't worry, those challenges were for someone else. Someone better.

I can't remember if I ever completed a game with autoscaling difficulty.

I guess the basic difference between me and their target audience is that I like to figure out how to do something, while their target audience - at least in their heads - likes to take a log flume through a Disneyworld attraction.

A little jostling, a little fluids, but don't worry, baby, daddy Walt's got ya. You're safey-wafe, you don't even have to move, just sit there and tee hee, here's a wittle splashy-splash.

If I wanted that, I'd go sit in a fucking dog park and pet a dog.