It was a stool (made by someone else who graciously released it under CC0 license https://polyhaven.com/a/folding_wooden_stool)

Now it's a seat that can be used to build vehicles 🙂 No new modeling, just moving objects around, like if it was real planks.

#GameDev #Blender

Here it is in the game.

I have an issue with normals though 🤔

Probably easy to fix but I wonder why this happened. I'm not exactly proficient with Blender 😅

Turns out it was not an issue with the model, but with the normal map texture. It was in EXR format, and when converting it I messed up with linear/sRGB conversion.

It's now possible to sit in seats and look around 😎

Funny when I think about it, how something so simple in real life can take time to implement in a game.

I've also tried to simulate the movement of the neck and shoulders when looking behind.

Next thing to finally enable driving of vehicles is to implement direction and motor force on wheels, and bind this to the player controls when sitting in a seat attached to a vehicle.

#GameDev

And there it is, at last! It's now possible to drive the vehicles you built! Well... sort of... There is no motor power yet, so you have to push them, or find a slope. And also, there is no brake 🫣

This is not nearly finished, but getting somewhere (downhill, obviously 😅)

I've improved various things, added motor in wheels, and it's now possible to really drive vehicles! And I mean in a controlled manner 😅

Also, guess what, larger vehicles are more stable 😁 The one with six wheels is practically impossible to topple over, no matter how hard I try.

This scene has been entirely built in-game with the 5 different parts available. The construction system is starting to work pretty well, so I should be able to add more parts soon!

#GameDev #IndieGame

@youen
This looks sick, is this going to be scrap mechanic type game with more realistic physics? :o

@vertiKarl wow, Scrap Mechanic exists since 2016 and I never heard of it until now 🤯 At first glance, yes, there are similarities with what I want to do.

https://mastodon.gamedev.place/@youen/116262096486968716

My goal is to allow designing complex machines using modular and versatile parts. Using the physics engine when it makes sense, and custom systems to get more stable and predictable results when I can.

I think what I have in mind would be a mix of Subnautica, Kerbal Space Program and Minecraft, if that makes sense 😅

youen (@[email protected])

About the game mechanics I envision, there would be resources to gather (gathering, digging, pumping), energy to produce (water wheel, steam turbine, thermal and photovoltaic solar), mechanical power (shafts, gear boxes). Buoyancy for boats and submarines. And train tracks! With splines to construct large sections easily. Mechanical parts, pistons, hinges, drills, roller and belt conveyors So many ideas and so little time to implement them 😅 Feel free to give suggestions and boost! #GameDev

Gamedev Mastodon

@youen
God I feel old now. 😅 I still remember when Scrap Mechanic released, crazy to think that it has been 10 years.

Your project sounds really cool!
I wish you the best of luck going forward! 👍

@vertiKarl the more I look at Scrap Mechanic, the more similarities I find. I will have to play that game 😏

Apparently you get attacked by robots when cultivating food. I was thinking on my side at a different scenario, where you also get attacked by robots, but when making machines (people having robots keep the majority of the population under control by preventing them from making tech advancement).

But I already have so many things to make for the game that these are very distant ideas 😅