If you're building iOS and Mac apps in Zed with xcede, builds have always been slower than in Xcode. Well, no more! There's a new option to make your builds just as fast.

This makes me unreasonably happy. It's just nicer.

Also, there's better support for Mac apps now.

https://luxmentis.org/blog/xcede-faster-builds/

#ZedEditor #zed #iosdev #macdev #swiftdev #swift #xcede

(4) Building iOS and Mac apps in Zed: Make builds as fast as Xcode. Plus, better support for Mac apps.

@lxmn what a happy accidental find, thank you for creating this!

WDYT about wrapping up your config files for Zed in a repo, too? If you create a Codeberg 'organisation' I would donate any Emacs Lisp to that org as well that I'm definitely going to write :)

@ctietze Hey, sorry - been working on new config stuff for xcede, which you might have seen. I'll need to rework the articles, so it's a good time to consider this too. Config files will generally be fragments / samples rather than whole files you'd drop in, but I could make those available somewhere. Were you mainly thinking that it's a pain to extract them out of a series of articles?
@lxmn as first time reader, it wasn't easy to know what is needed for a productive environment in general by piecing this together. So yes, a more central place with a snapshot could help I think.
@ctietze So what I've ended up doing is combining everything into a single article and removing a bunch of extraneous stuff (including alternative setup options). It's now a list of things to do in the order you should do them, and should be clearer. At this point I don't think a repo of settings file fragments would add much value as they would still require context, which would essentially duplicate the article (and be more documentation to maintain / go out of date).
https://luxmentis.org/blog/ios-and-mac-apps-in-zed/
Build, run and debug iOS and Mac apps in Zed instead of Xcode

@lxmn Sweet, thanks for the ping! I've taken notes and will fiddle with this. #Emacs has #DAP integration as well and it would be nice to have an Xcode remote controller for better speed and debuggability.

/cc @xenodium