When I feel like a ‘D&D’ experience, a trait-based approach and following the tropes is perfectly sufficient to deliver it for me without three hardbacks full of mechanics.

When I sold off a shelf of D&D books I only kept the Red Box and 1e for nostalgia, and the 4e Preview Books because they are full of ideas (eg: points of light) not mechanics.

I figured The Young Adventurer’s Guides might be the only other useful thing for me, because they are all world lore not mechanics.

But… (1/2)

But I still enjoy getting inspired by other versions of D&D. Like Shadowdark, Legend in the Mist, etc.

So I had a look at Nimble 5e for fun. And holy crap does it deliver the tactical heroic fantasy experience better than the current D&D.

WotC should have made this, like Shadowrun has the simpler Anarchy version, because they could still sell existing worlds and adventures. Glad they didn’t, and that the Kickstarter success means that all the content will be free for folks who want it.

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