More progress, new weapon types added:
- The seeking orb shot is low-damage, moves fast, tracks enemies, and bounces off walls.
- The magical staff spawns passthrough magical blocks that you can stand on and also functions as a close-range high-damage attack.
I also tweaked the foreground clouds to have less contrast and adjusted the far bg and close fg to scroll slower.
I implemented an alternate shot for each weapon type that occurs if you hold up + shoot. It changes the shot properties but not its damage:
- Fireball up-shot does a 45-degree shot, moves slower, reduced fire rate, shorter range.
- Orb up-shot does a slow circular sweep in front of the player, no seeking.
- Magic staff up-shot attacks up, spawns a block above you.
Added drops, fully random for now. Going to remove weapon-cycling (except as debug) so main gameplay controls are dpad + 2-button.
@lilyyllyyllyly Thanks!! it's fun trying things out and implementing new items.
not totally sure about the orb seeking yet ^^ the idea was sorta like the hunter from Thunder Force IV but wall collisions. I think it can be balanced outside a shmup, but in a more persistent arena it requires enemies to pose an active hazard and some restrictions on how well it handles around obstacles.
The staff is bit situational and I thought it would be a fun for mobility, passthrough keeps physics easier.