of course i had to add *just one more part* to this patch and now it's spiking the cpu.

looking for places to trim it up and... not finding.

:(((((

always pushing this shit right to the edge
@c_reider vcv issues?
@elifyalvac almost always! :D

@c_reider @elifyalvac I forgot you were using VCV -- I'm into it for the last few months and I'm pushing the CPU all the time. On a M1 Max here. I turn off everything I can, including wifi, and it improves but there are some modules that could do with optimizing for cpu.

I've been building modules this past week (using Claude), btw. It's a blast :) Now I'm building a phasor addressor (don't know if you're using phasors).

@ghostmeet @elifyalvac a couple of cpu optimization tricks that no one talks about (but that maybe you've found already)

if you're using the VCV native Audio8 module for sound out, you can set the sample rate & block size.
be sure sample rate matches at the audio8 module& under the 'Engine' drop-down menu. set the block size to the max 4096. under the 'View' drop down menu, set the frame rate to as low as possible, 10 fps. after all, you're using the thing to make sounds, not pretty lights.

@ghostmeet @elifyalvac
yeet scopes / visual modules the minute they're not needed.

also, little stuff like, if i ever need more than one sample/hold in a patch, this is my go-to for fewer modules per patch

https://library.vcvrack.com/ML_modules/SH8

ML Modules S&H 8

8 fold Sample and Hold

VCV Library

@ghostmeet @elifyalvac for absolute certain there are modules that ought to be optimized though. 100% agree.

often have that problem w/ Squinky Labs' Stairway... good filter though.

@c_reider @elifyalvac just found that one, haven't heard it yet tho.