🐈 lmao i was doing a battle narf run and holding z+x to speed up the credits to see my time, but i held it too long and it insta skipped the screen that shows the time.... oh well it was a shit run anyways
@lovegame NOOOO i should change that... actually now i need to check how i coded that
@lovegame another pipe dream is an arcade style scoreboard lol seems like it'd be easy to save
@lovegame i wonder if i should code the game to stop incrementing time when the final boss's last form dies
@narfnra you still have control of narf after that right? i think it makes sense to end time when you go through the gate, or maybe when you trigger the final set of textboxes (if cutscene time doesn't count)
@lovegame cutscene time does count yeah. tbh how it works now is just that the gamescene room always increments time and so every frame it's the actual screen it goes up