On the other hand, I have remembered that poison type was once super effective against bug types, not just grass. Why did we nerf them by removing that advantage?
(On an extremely related note, poison also didn't resist poison in this game. So my beedrill is kicking ass in viridian forest against all the bugs
However in modern games where all teams have broad move-type coverage, I am firmly against having mons on my competitive team that have a double-weakness to any one type. Like gyarados (water flying) which will take 4x damage from electric. At least in original gen 1 I can just keep him away from lt surge's gym and it'll mostly be fine.
(yes I rejected meowscarada for the double-bug weakness even though I adore sprigatito and the dark type in general)
@kirbyderg trying to remember if *any* npc has a strong electric move in gen 1 — Surge's Raichu knows Thunderbolt, I don't think you encounter anything that knows Thunder… maybe rival's Jolteon? no electrabuzz in blue
oh, bruno's hitmonchan should have Thunder Punch
other than that I think it's literally just Magnemite's Thundershock & that's probably less threatening than Sonic Boom, given Gyarados's (& water types in general) good special stat
@emerald in yellow, rival's eevee could become a jolteon, but serebii is telling me that in blue, rival's elite four team was pidgeot, alakazam, rhydon, and a fire/water/grass triple from among exeggutor, gyarados, arcanine, and their starter.
So really just avoid the electric gym and be careful with bruno's hitmonchan, but the physical/special split hadn't happened yet so H's elemental punches were all still nerfed bc they had shit special.