On the other hand, I have remembered that poison type was once super effective against bug types, not just grass. Why did we nerf them by removing that advantage?
(On an extremely related note, poison also didn't resist poison in this game. So my beedrill is kicking ass in viridian forest against all the bugs
However in modern games where all teams have broad move-type coverage, I am firmly against having mons on my competitive team that have a double-weakness to any one type. Like gyarados (water flying) which will take 4x damage from electric. At least in original gen 1 I can just keep him away from lt surge's gym and it'll mostly be fine.
(yes I rejected meowscarada for the double-bug weakness even though I adore sprigatito and the dark type in general)
@kirbyderg trying to remember if *any* npc has a strong electric move in gen 1 — Surge's Raichu knows Thunderbolt, I don't think you encounter anything that knows Thunder… maybe rival's Jolteon? no electrabuzz in blue
oh, bruno's hitmonchan should have Thunder Punch
other than that I think it's literally just Magnemite's Thundershock & that's probably less threatening than Sonic Boom, given Gyarados's (& water types in general) good special stat
@emerald in yellow, rival's eevee could become a jolteon, but serebii is telling me that in blue, rival's elite four team was pidgeot, alakazam, rhydon, and a fire/water/grass triple from among exeggutor, gyarados, arcanine, and their starter.
So really just avoid the electric gym and be careful with bruno's hitmonchan, but the physical/special split hadn't happened yet so H's elemental punches were all still nerfed bc they had shit special.
@emerald serebii also informs me that in yellow if rival doesn't have a jolteon he'll have a magneton instead. (Fire/water/electric triple from among cloyster, ninetales, magneton, and eeveelution, plus a guaranteed sandslash, alakazam, and exeggutor)
... but the only damaging electric move mageneton learned on level up in those days should be thundershock, which has power 40 (the same as ember or gust aka early game levels of weak)
@kirbyderg ooh yeah. I remember bulbasaur having a huge weakness to Leech Life, and parasect had a x4 weakness to poison, flying, fire, and maybe ice? but forgot poison was weak to bug, which would be x4 weakness to bulbasaur as well
there's surprisingly few typed attacks to worry about in gen1, I think. like most common pokémon just don't learn STAB attacks stronger than Ember at the levels you fight them, outside of flying/poison/normal? you're just not getting hit with flamethrower, surf, thunder, psychic, etc. very often (drill peck, wing attack, hyper fang; psibeam at higher levels?) (Lance's gyarados might have known Hydro Pump, & I feel like Lorelei had access to Ice Beam/Punch?)
I think the only trainer I remember as "dangerous" is the second-to-last trainer in mt. moon's first area, with the Zubat that knows Supersonic (possible to get v unlucky, especially if you're relying on only 1-2 pokémon, which I usually was at that point), Misty if you started w/ charmander, & after that just being ridiculously overleveled (since I wasn't leveling anyone outside of my core team) -- oh right, and then Zapdos was a nasty shock.