Nvidia Announces DLSS 5, and it adds... An AI slop filter over your game

https://piefed.ca/c/games/p/593867/nvidia-announces-dlss-5-and-it-adds-an-ai-slop-filter-over-your-game

Nvidia Announces DLSS 5, and it adds... An AI slop filter over your game

![Jyk0L8eLs7jd7es.png](https://media.piefed.ca/posts/Jy/k0/Jyk0L8eLs7jd7es.png) I'm completely speechless. This looks so terrible I thought it…

Do you guys turn your graphics settings to lowest to make sure not to interfere with “artistic vision”? Or do you just literally no understand the technology at all? The dev can literally control the vectors for DLSS 5 and test it for themselves until it looks how they like. If you don’t like modifying frames, you should disable all post-processing shaders and most modern anti-aliasing too.

Do you guys turn your graphics settings to lowest

Pretty much, yeah, lows whenever possible and mediums whenever lows are way too low (i.e. shadows, where low usually means pre-baked only, while medium does dynamic, yet blurry, shadows), and all post-processing disabled. Highs and ultras never provide any tangible difference during gameplay and their use is seemingly mostly limited to benchmarks.

and most modern anti-aliasing too

TAA can eat a dick. I’d take staircases over ghost edges and flickering shadows any day every day.