Nvidia Announces DLSS 5, and it adds... An AI slop filter over your game
Nvidia Announces DLSS 5, and it adds... An AI slop filter over your game
Do you guys turn your graphics settings to lowest to make sure not to interfere with “artistic vision”?
This such a bad take and demonstrates a total disregard for the role of technical artists and design.
Anti-aliasing aims to overcome an inherent limitation a raster (of pixels) may present, in oder to bring the actual result closer to an artist’s vision. The same can be said for any other technique. The common denominator is, that they all attempt to bring a artistd vision for their work closer to reality.
DLSS5, on the other hand, brings the result closer to Nvidias vision of what “good” looks like. And I think it looks bland and badly photoshopped and I want to see more good looking games.

Not true at all. Have you not seen all the NES emulators that apply anti-aliasing or other modern graphics techniques to old NES games? Completely changes the dev’s vision. You need to disable them.
Or you can just realize that modern devs are working with FSR/DLSS and tweaking it how they want. Just like they been doing with anti-aliasing. They can literally mask portions of the scene so DLSS 5 doesn’t apply to it.
Now, many games they showcased likely didn’t put much effort into tweaking their performance for DLSS 5 since it’s new and they didn’t get the chance, but newer games will use it. It’s not like raytracing and pathtracing just enhance whatever GPU driver devs want it to. The devs can control it.
Do you guys turn your graphics settings to lowest
Pretty much, yeah, lows whenever possible and mediums whenever lows are way too low (i.e. shadows, where low usually means pre-baked only, while medium does dynamic, yet blurry, shadows), and all post-processing disabled. Highs and ultras never provide any tangible difference during gameplay and their use is seemingly mostly limited to benchmarks.
and most modern anti-aliasing too
TAA can eat a dick. I’d take staircases over ghost edges and flickering shadows any day every day.
Pretending that graphics presets, post-processing, and anti-aliasing modify the image to a degree similar to DLSS5 is egregious.
You can guarantee that graphics preset X has a consistent look across different machines. The DLSS5 demo can’t even make the same character look consistent on the same setup in different scenes.