Oh, btw, a book suggestion: A theory of fun for game design by Raph Koster.

It's about the neurological underpinnings, structure, and some pragmatics of #gamification. I lent my dead tree copy to an offline friend yesterday, but when she'll be done with it, I'm planning to re-read it, now with a particular eye on #AI sycophancy. (I first read it in 2017 or so, years before the rise of LLM chatbots, and noted interesting lines about, well, Gamergate, even though the 2010 edition also predates Gamergate. Also, I wasn't yet medicated for ADHD back then.)

https://annas-archive.gl/md5/fa685d7aa6a38f52809a553b3c3ac6d7

#bookstodon

A theory of fun for game design - Anna’s Archive

Koster, Raph <p>A <i>Theory of Fun for Game Design</i> is not your typical how-to book. It features a novel way o O'Reilly Media