"Character rendering is transformed."
I wasn't sure if DLSS5 was just doing img2img generation before I sat down and looked at it on something other than my phone, and this basically slapped me in the face with the answer.
@emilyyoung slap you in the face? Or slop you in the face ;)

@emilyyoung every time I look at one of these I can't help but think about how these are the hand-picked "yep, we're really proud of this" shots

wtf are they smoking over there and how do I get some

@cxberger I was blown away because I first saw it on my phone and it didn't look *awful* but on closer inspection holy crap what
@emilyyoung @cxberger I have only seen stills so far. If you stare too closely at video of this does it go wibbly wobbly or anything like that?
@msh @emilyyoung @cxberger the video I saw was mostly stills too, but there was some very noticeable eye wobble going on

@msh @emilyyoung @cxberger nvidia's video about it (the 1-2min one I've seen at least) has a grand total of one (1) shot in motion, with about as little going on as possible

..I don't think the implications are very good

@emilyyoung this is actually so funny it's not even sorta the same character it looks so out of place
@gfaster I think the feeling I keep coming back to is "this is what it would look like if they cast someone who only sort of looks like the character from context clues for the movie"
@emilyyoung omg exactly - like a hasty movie casting that's been photoshopped in after a contract dispute with the original actor after all the filming completed

@emilyyoung Holy Crap

Well...nothing about it is Holy actually. Nothing to be proud of either especially if you need to cook $2000-3000 of GPU to make it work.

@emilyyoung phenomenal use of alt-text here
@emilyyoung
Is it just me, but I can't even see any more detail in the left image? It's not higher resolution or anything. All they do is make the artwork worse.
@jannem it’s being touted as just adjusting the lighting and materials, so even the official explanation doesn’t suggest higher resolution, despite using the DLSS name. In this case though based on what I’m seeing I’m pretty sure it’s AI-generating images and compositing over the normally rendered scene.
@emilyyoung
Ugh, I missed that aspect of it. So you don't even want to run this unless your aim is to change around the artwork.
@emilyyoung this gets more ridiculous the more i look at it 😭
@emilyyoung Eye think I'm starting to see the difference.

@emilyyoung I wonder how well they do with keeping characters on model for the entire duration of the game?

That's something you'd take for granted with regular rendering from models/textures. Adding generative AI to the pipeline means it's not a given.

@emilyyoung not the yassification
@emilyyoung like it's giving
#DLSS5
@mcbaumwolle @emilyyoung why the right one like Troye Sivan in drag 😂
@emilyyoung the worst part is that the facial expression is totally different.
@emilyyoung now your entire game can look like AI slop xD just what everybody wants
@emilyyoung the beige piece of metal in the background appearing out of thin air tho...
@emilyyoung
DLSS5 - Dumb Looking Slop Strainer 5

@emilyyoung The funniest bit was when it normalised a character towards looking like a young Keanu Reeves.

Still abhorrent slop, but at least I had a good laugh.