@emilyyoung every time I look at one of these I can't help but think about how these are the hand-picked "yep, we're really proud of this" shots
wtf are they smoking over there and how do I get some
@msh @emilyyoung @cxberger nvidia's video about it (the 1-2min one I've seen at least) has a grand total of one (1) shot in motion, with about as little going on as possible
..I don't think the implications are very good
@emilyyoung Holy Crap
Well...nothing about it is Holy actually. Nothing to be proud of either especially if you need to cook $2000-3000 of GPU to make it work.
@emilyyoung I wonder how well they do with keeping characters on model for the entire duration of the game?
That's something you'd take for granted with regular rendering from models/textures. Adding generative AI to the pipeline means it's not a given.
@emilyyoung The funniest bit was when it normalised a character towards looking like a young Keanu Reeves.
Still abhorrent slop, but at least I had a good laugh.