Hey, #pixelsart and/or #gamedev mastodon, I’m trying to figure out how to blit a scaled sprite from a sprite sheet onto a pixel buffer. This must be something you do all the damn time but I can’t find a single description of an algorithm for doing it.
Is it too trivial? It doesn’t seem trivial to me! I might be able to figure out something on graphing paper but I’m very dense and that seems like needlessly reinventing the wheel.