the concept of consent in UI design is not just for "high stakes" things like privacy and notifications; i want it for all the boring stuff too. please don't aggressively try to guess the thing that i want (e.g. autocomplete); please instead give me a way to understand my options and request them at my initiative

@chrisamaphone yeah, keyboard suggested completions are great but actual autocarrot can lead to all kinds of embarrassing shit when I don't notice the change it made!

(need more euphemisms for autocorrupt in my phone's dictionary tbh)

@flippac @chrisamaphone I've been using autocucumber and autocorrupt for some time.
@chrisamaphone kinda related -- evolution of modern mass-consumer UIs -- youtube-style recs that people click on besides content -> tinder-style swipe left-and-right -> tiktok-style no interaction needed, just keeps auto-playing the next addictive thing [so i guess future IDEs will just be coding for you without even needing your input at all!]

@chrisamaphone like those games where you're automatically running forward or whatever

wow that would be a cool thing to demo, like a parody of future IDEs ... coding in the age of tiktok

@chrisamaphone wait so then ... is the Vita IME good in this regard ??

@chrisamaphone
Personally I despise the overkill-hostile error checking in forms.

Type one letter in the e-mail field — the whole field lights up in red “incorrect e-mail”.

Click on another field out of order, because, i.e., you need to correct something — red, error.

Change focus in the WM — red, error.

Much more nerve-wracking would be to have an explicit “validate” button and the “next”/“finish” button do the same implicitly.

@chrisamaphone curious if you count TextMate-style command palettes as instances of the former or the latter? My favorite UI affordance is Search All The Things, but I can see that tipping the wrong way.