The fact someone made a sccreen-reader mod for Final Ffantasy VI Pixel Remaster fills my heart with joy. I can't wait to test this out! #FinalFantasyVI #JRPG #A11Y
@technocounselor @AstralAudio It's very annoying because while you can filter out paths that are unavailable from your current location, two steps could give you brand new destination possibilities! Thus a cycling through available paths with the keys you will go! It's not the same as a sighted person would navigate at all, so much stopping and starting! Not trying to discourage you, just trying to let you know what I found out the hard way! If you think you're going to be walking around like a sighted player does, you should prepare for that to not be the case.
@GamingWithEars @technocounselor Right. How can I use the latest commit instead of the latest release from Jan since it has needed status updates etc?
@AstralAudio @technocounselor When you install MelonLoader into the game's installation directory, you should find a checkbox during the install process that says something like enable nightly builds. According to the Readme, that should do what you want. When in doubt, just check the Github page.
@GamingWithEars @technocounselor Saw that. Wasn't sure if it was referring to the modd loader since the latest commit for the modd is March 6th whilst the latest release build is Jan 6th I think(?).