Stumbled on a guide to using MuseScore notation software with a screen reader (on MacOS and Windows):
https://soundwithoutsight.org/demo-using-musescore-studio-with-a-screen-reader/
Stumbled on a guide to using MuseScore notation software with a screen reader (on MacOS and Windows):
https://soundwithoutsight.org/demo-using-musescore-studio-with-a-screen-reader/
The research is clear: fonts marketed specifically for dyslexia don't outperform good standard typefaces with adequate spacing and size. This matters because a lot of 'accessible' design decisions get made on popular belief, not evidence. If you're recommending dyslexia fonts as an accessibility solution, you're solving a problem that doesn't exist while skipping ones that do.
#accessibility #typography #a11y
https://daringfireball.net/linked/2025/12/12/dyslexia-fonts-pseudoscience
@jecture nodds in agreement the correct way is to use CSS and define a WebFont instead, so that any Browsers that can will render it properly, and those that can't (or setup not to) will render it as normal text instead.
#Accessibility #a11y #Fonts #HTML #CSS #WebFont #woff #woff2 #Font #text
Techno-Ableismus:
Ein ableistisches System, in dem technische Scheinlösungen entstehen, während die eigentlichen Barrieren und Machtverhältnisse bestehen bleiben.
Großartiger Vortrag von @kc 💪
https://media.ccc.de/v/gpn24-669-deconstructing-techno-ableism-wie-technik-mehr-behindert-als-nutzt
(Leider noch ohne Untertitel oder Transkript)
#ableismus #barrierefreiheit #behinderung
#ableism #accessibility #a11y #disabled #disability


img.headings { width:50%; min-width:400px; max-width:100%; } @media (max-width: 400px) { img.headings { min-width: 100%; } } Low vision affects millions of people worldwide, yet it's often overlooked in the design process. The design choices we make, from how we emphasise content to where we position controls, can either empower people to customise their experience or create unnecessary barriers. By understanding these impacts and designing with flexibility in mind, we can create interfaces that truly work for everyone.
Stylized unicode text is decorative noise to a screen reader. Characters like 𝓕𝓪𝓷𝓬𝔂 aren't styled text to AT, they're gibberish pulled from entirely different Unicode blocks. Every dev and designer using these in usernames, bios, or UI copy is creating a real barrier, and the fix is literally just: don't.
#accessibility #screenreaders #a11y
https://inputoutput.dev/accessibility-issues-with-stylized-unicode-characters/
Une vidéo sans sous-titres, c'est comme une image sans alt.
Pas de alt pas de boost. Pas de sous-titres, pas de boost.
Bat Outta Hell is now playable on mobile. Not gonna say it's perfect, but the start is there. It supports tilt steering. It calibrates after a short countdown when you hit start game if tilt steering is on / available. On iOS, this requires accepting a permission. Touch gestures available if you don't wanna use the tilt steering. I probably need to run through the how to play section and do some updating, but controls are:
Swipe up / down: Throttle
Flick left and right (when tilt steering is off or unavailable): steer
Two finger single tap: Activate power-up
3 finger single tap: Pause / unpause
Two finger up / down / left / right: Announce various bits of info
These work on most of the playable area, but two vertical strips on the left and right are dedicated to the horn / horn ball.
On iOS and Android, touch controls are unavailable unless screen reader is off. Thus, there's a use TTS checkbox in options. On iOS, every time the TTS fires, it significantly ducks audio. This is far from idea, but completely out of my hands. I would therefore recommend becoming familiar with the game / sounds on PC or Mac, then turning off the automatic speech announcements on mobile once you know the sounds well enough. This will still let you use the two finger swipes to get info.
For those who need the link: https://ironcross32.github.io/Bat_Outta_Hell/
#blind #gaming #AI #a11y