My first reaction to DLSS5 can be summarized as “🤮”. So now this completely discards artistic intent, and replaces all game characters with fake instagram influencers?

Is it just me?

https://www.nvidia.com/en-us/geforce/news/dlss5-breakthrough-in-visual-fidelity-for-games/

NVIDIA DLSS 5 Delivers AI-Powered Breakthrough In Visual Fidelity For Games

NVIDIA DLSS 5 infuses pixels with photorealistic lighting and materials to bridge the gap between rendering and reality.

NVIDIA
@aras it's not just you, this is a fucking disgrace

@aras It's fucking absurd. Temporal AA/dyn res is already, let's just say, not uncontroversial, but DLSS "classic" is certainly a state-of-the-art impl of that idea. I'm fine with that. (Temporal artifacts are always bugging me, but sigh, such is life I guess?)

Frame generation was already jumping the shark - making up fake frames while doing nothing about latency (and in fact usually making it worse), no thanks.

This is just... no words.

@aras it's not just changing the entire lighting to be higher contrast, deciding "oh it looks like there's fog/haze and puddles of rain in there, let me clean that up for you" (look at what it did in the background!!), it's also _completely_ changing the face and even skin tone

I mean, seriously, WTF

@rygorous @aras yeah not even the general direction from which faces are illuminated remains (hogwards legacy cart, wtf); not to mention that a broody character with sunken, dark-ringed eyes isn't supposed to look like an Hugo Boss perfume ad)
@funkylab @aras or the RE Requiem shot where it goes "oh this needs an ultra-bright white key light for sure" completely changing the mood
@funkylab @aras or the Starfield one where it goes "moody dank looking spaceship? Nah, imma turn that into the HDR photo furniture catalog version"
@funkylab @aras the girl in the first RE Requiem shot, of course, "time to age her up maybe 7 years, give her filler injections and contour makeup" just... 🤮
@rygorous @aras I have *so* many thoughts on the implicit (and probably pretty explicit) human biases that lead to that transformation. Surely, nobody would write a female character for a game that doesn't look canonically sexually attractive to the male core audience, right.
@rygorous @aras oh, and looks so *in every situation*. Not that I don't know, RE might be an environment where most characters might not be having the best day of their lives.