Was trying out #FinalFantasy 7 Rebirth earlier on my #SteamDeck since I had started it on the main PC, and it actually looks and runs quite well with its default preset (all low), probably because of the TAAU AA/upscaling. But it has adopted the modern #gaming trope of painting the intended path in random ass yellow paint...

Maybe I'm weird, but this practice really bothers me. It insults our intelligence and removes any sense of accomplishment from discovering things on our own. We're not learning or discovering things, we're just following directions...

The #ResidentEvil 4 remake did it too, 😞

https://steamcommunity.com/sharedfiles/filedetails/?id=3673701061

@gerowen thoughts on how Lost Judgement did this? It's a lot more low key, but they sometimes put metal panels with this pattern pointing to where you should investigate during first-person segments. It's never as in-your-face as in modern games, and they're not out of place IMO, but it's there.
@Atirut I haven't played that one, but generally I don't mind a very subtle hint that makes you realize there's something a little different. But coming off of Dark Souls, followed up immediately by Elden Ring (which I still play every day to knock out some side quests, hidden areas, etc.), when I was playing RE4 and found just blatant splotches of yellow paint on certain things, my first thought wasn't, "Hmm, I wonder what's over there", it was just, "Really guys, really?"
@Atirut Don't get me wrong, I enjoyed RE4 and am enjoying FF7 Rebirth, I just feel like there are better ways to do environmental storytelling, to give hints to players, without having very specific rocks on the side of a mountain out in the wilderness randomly painted yellow. I get more of a sense of accomplishment when I'm allowed to fail and am forced to figure things out on my own.
@gerowen Hah, that's so silly. I could even think that Valve often were too obvious with their guiding light strategy many times 20 years ago, but this is just... lazy. What a shame.
Oh, and apologies for the motion blur in the FF screenshot, there's no toggle to disable it, so if something is in motion when you capture a screenshot, you're getting a smeary mess.