I've been pretty quiet about this, but I recently restarted my emulator container project that will allow me to release my NES games on Steam, consoles, etc.
Decided to build on SDL3 since modern game engines have too much overhead for me.
I've been pretty quiet about this, but I recently restarted my emulator container project that will allow me to release my NES games on Steam, consoles, etc.
Decided to build on SDL3 since modern game engines have too much overhead for me.