U.S.S. Enterprise NCC-1701-G (threeJS edition!)

I spent the final 2 weeks of February working on this entry for the 'Spaceship' themed #threejs challenge.
Another entry for @bruno_simon's #threejsJourney community challenges (And one I had a lot of fun making!) ๐Ÿš€โœจ #startrek

There is just over 24h left to vote on entries, so if you are part of the #threejsJourney community and like this project, please be sure to check it out and vote!

All Challenge #22 Spaceship entries and voting is found here:

https://threejs-journey.com/challenges/022-spaceship

๐Ÿงต Time for a dev thread - for my recent U.S.S. Enterprise NCC-1701-G threeJS project.

1) 3D Modelling in blender.
Here is a timelapse video of the first 3 hours of (very rough!) speed modelling. #Thread #b3d #Startrek #threeJS
https://youtube.com/watch?v=qupfFzQmwA8

U.S.S. Enterprise NCC-1701-G [Blender Timelapse]

YouTube

From Day 1 of 3D modelling & material setup.
All just in Blender, no threeJS work at this point.

I just wanted the basis of the ship body down, and to start adding some of those classic star trek style ship lights (with lights later becoming a deep dive I wasnt expecting!)

Once the foundation of the ship mesh was setup, I started on the details.

Lots of dynamic (and static) lights added here - which would all need to be either baked to a texture or rebuilt in threeJS. #b3d #blender #threejs